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Don_Mazzali

Geral :-D (Jogatina do dia a dia, dicas de usuários e outras conversas)

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O DICE senior gameplay designer Alan Kertz, publicou hoje uma lista de possíveis mudanças para o próximo update:

 

 

Here is a list of potential fixes for a future update. I've been scouring the feedback from Battlelog, Symthic, Reddit, Twitter and other places. As usual, this is not exhaustive, nor is this a guarantee we will perform these changes. Instead this is a request for feedback from our community. Currently I cannot see any substantial reason to make balance changes the weapons added in Close Quarters. The only weapon that has received substantial OP/UP feedback is the M417, which I feel is working exactly as it is intended: a good mid range run and gun weapon which lacks the long range accuracy of the MK11/SVD and has worse mobility than the SKS.

 

Additionally, the discussion about aim assist changes has been interesting, though I find that players are mostly commenting on should aim assist be allowed or not. Players have suggested zoom spamming over powers aim assist after the update, however the update only changed how a the assist helps a player stay on a moving target not how aim assist works when zooming. Further more the videos players have shown attempting to show zoom spamming as a valid tactic fail to actually get the crosshairs on target, as the system is designed to only assist the player and the player will need to do the rest. In fact the videos demonstrate a system which accomplishes exactly what it is designed to do. Finally, some players have worried about quick scope snipers using zoom spamming, however high zoom scopes on all weapons prevent this tactic by not including any zoom assist, the player has to do this skill shot on all his own. I recognize this is a hot topic for highly skilled players, and I feel currently the new aim assist settings provide enough assistance to players without eliminating the skill element.

 

On to the Changes:

  • A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon.
  • Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
  • Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7, M4A1
  • Short reload reduced: FAMAS, M39 EBR, M416, PP-19, QBU-88;
  • Short and long reload increased: ASVal
  • Long reload increased: P90
  • Belt Fed Machine guns are now more accurate when standing and firing while aiming: M240, M249, Type88, and Pecheneg
  • Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
  • Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
  • Increased the min damage of the M1911 to make it fit better between the Magnums and the M9/MP443
  • Reduced the M93R's damage and range, as it was an obvious goto pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
  • Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
  • SG553: Horizontal recoil reduced to help make this weapon more controllable.
  • MG36: Vertical recoil reduced to make this weapon more controllable.
  • M416: Vertical, Horizontal, and First Shot recoil have all be reduced to make this weapon clearly different from the M16A3.
  • 44 Magnum: Rate of fire reduced slightly to highlight this sidearm's role as a slow firing heavy hitter and differentiate it from the MP412 REX.
  • M16A3: Recoil amounts slightly increased.
  • M4A1: Recoil amounts slightly increased.
  • G36: Vertical and First Shot recoil amounts reduced.
  • The bonuses provided by a number of bipods have been increased: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
  • Added Burst Fire to the M5K as an available option.
  • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
  • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
  • Slightly reduced the range penalty for the suppressor on the SCAR-H.
  • The radius for maximum damage of the 40mm LVG has been slightly increased. The overall damage level and range remain the same.
  • Fixed the SCAR-L heavy barrel not increasing recoil when zoomed and standing.
  • Fixed Jets not getting bonuses on Laser Designated targets.
  • Fixed the AUG"™s M320 smoke having an incorrectly high projectile velocity.
  • Fixed helicopter weapons being unable to destroy equipment with splash damage.
  • Increased the damage helicopter and jet rockets do to helicopters and jets and infantry.
  • Increased the damage helicopter gunners and IFVs do to helicopters and jets.
  • Slightly increased the damage of the AA vs infantry, AA is significantly less effective than even the coaxial LMG on tanks, making it extremely vulnerable. AA should be effective against a single infantryman but not over powering.

Fonte: http://mp1st.com/201...nd-other-fixes/

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  • M16A3: Recoil amounts slightly increased.
  • M4A1: Recoil amounts slightly increased.

Nooooooooooooooooooooooooooooooooooooooooooooo!

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"Increased the damage helicopter and jet rockets do to helicopters and jets and infantry"

 

Até que enfim né?

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Pois é Don, sou sim de Fortaleza, e só fiquei sabendo do Platoon aqui porque o Raphael_gnome e o Stephencr me informaram quando eu fui para o encontro de Ps3 que eles geralmente vão, os cara são muito gente fina e nesse caso se quiser marcar o encontro eu vou. Valeu Don!!

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Ontem a noite jogando com o viny: http://battlelog.bat...79/4/306081447/ O ADM noob deu ban no viny e me mudou pro lado dele, aí eu sai tbm :D
Viny 23/0 e vc 60/7, n eh a toa q deu ban e mudou de lado Hahahahaha

 

Cara, eu tinha acabado de entrar, fazia uns 5min no máximo e tava detonando os caras no T-90 e o Lunatic de Support.

Fiz acho que uns 2 ou 3 nemesis no Admin, ai ele me mudou de time, voltei pro do Lunatic, me mudou, voltei pro do Lunatic. Nisso, um noob pegou o T-90 e avançou pra base dos caras (estavamos na 2ª base defendendo), perdemos o tanque, aí eles plantaram a M-COM, conseguimos desarmar, peguei o T-90 novamente, ai quando o Adm tava correndo pra M-COM, atirei nele e subiu a Ribbon de Nemesis, alguns segundos depois a tela ficou preta e surgiu a mensagem de que eu tinha sido banido do server pelo Admin :hehe:

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Cara, eu tinha acabado de entrar, fazia uns 5min no máximo e tava detonando os caras no T-90 e o Lunatic de Support. Fiz acho que uns 2 ou 3 nemesis no Admin, ai ele me mudou de time, voltei pro do Lunatic, me mudou, voltei pro do Lunatic. Nisso, um noob pegou o T-90 e avançou pra base dos caras (estavamos na 2ª base defendendo), perdemos o tanque, aí eles plantaram a M-COM, conseguimos desarmar, peguei o T-90 novamente, ai quando o Adm tava correndo pra M-COM, atirei nele e subiu a Ribbon de Nemesis, alguns segundos depois a tela ficou preta e surgiur a mensagem de que eu tinha sido banido do server pelo Admin :hehe:

 

Malditos ADMs noobs chorões. :porque:

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Double XP

BF3_CQ_Operation925_Vista.jpg?v=1339516708.1

Join our double XP event this weekend to get double score on any map and mode. Click image for full size.

 

Here"™s a great chance to rank up faster and have great fun while doing it. This weekend, we are running a new double XP event for everyone! On June 16-17, your sum total for every round will be effectively doubled, visible at the End of Round screen. This applies to any map and any mode, as long as you play on a ranked server.

You can see the full details of this event below. Basically, play Saturday and Sunday to rank up faster! And if you"™re a Battlefield 3 Premium member, you already have access to the Close Quartersexpansion pack and get double XP on those maps as well.

 

What: Double XP event to celebrate the launch of Battlefield 3: Close Quarters

When: 00:01 AM PDT June 16th " 11:59 PM PDT June 17th

Formats: All

Criteria: All players, both Premium and non-Premium members

Servers: Any ranked server

Game modes: Any

Maps: Any (including base game, Back to Karkand, and Close Quarters)

What: Double everything!

 

Wait! What time does the event start where I live?

Consult this handy chart!

Los Angeles: 00:01 June 16

London: 8:01 AM June 16

Stockholm: 9:01 AM June 16

Tokyo: 4:01 PM June 16

Not Premium yet? More info about Battlefield 3 Premium can be found here

 

O XP duplo desse FDS será para todos. (http://battlelog.bat...54783220020096/)

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  • M16A3: Recoil amounts slightly increased.
  • M4A1: Recoil amounts slightly increased.

Nooooooooooooooooooooooooooooooooooooooooooooo!

 

 

M16A3 e M4A1 sendo substituidas por todos em 3, 2 ,1 :hehe:

 

----

 

Double XP no FDS = Close Quarters no FDS inteiro :nuss:

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M16A3 e M4A1 sendo substituidas por todos em 3, 2 ,1 :hehe:

 

----

 

Double XP no FDS = Close Quarters no FDS inteiro :nuss:

Hell Yeah!

 

E pra quem não gostou do Close Quarters:

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Double XP certeza que é Close Quarters... da pra fazer score de mais de 1000 pontos por minuto sem double, imagina com double!!!!!!!!!!!!!

 

 

Shotgun Quarters? :duvida:

 

C4 Quartes

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Partida do Close Quarters, alem de durar 10-15mins, vc faz 10k de pontos só por capturar bandeira *-*

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